What are the ethical implications of anthropomorphising sexbots, as seen in film and television? Sexbots are the product of this discussion, with the aim to understand the negative effects of their anthropomorphism. Specifically, the ethical implications of their design and use in a postmodern context. Postmodernism – coined in 1979 by Jean-François Lyotard – indicates […]
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“Let’s talk about sex, baby”
Humans create technology to benefit themselves. Donna Haraway states: We’re inside of what we make, and it’s inside of us. We’re living in a world of connections – and it matters which ones get made and unmade. (Heath, 2016 p. 73) Haraway is best known for A Cyborg Manifesto (1985) as it opened the dialogue […]
Marketing with Memes
Meme marketing has become increasingly popular as businesses learn the value of targeting consumers with memes. Based on what is trending, companies can enhance their online presence. Through this project, I can assess the benefits of meme marketing for both the organisation and its consumer. I intend to find a business that thrives on Instagram […]
Will you Hire Me?
Hire Me A Card Game for Adults [Contents] Theme Background Marketing Production Mechanics Development Process Conclusion Theme “AH DANG IT, you’ve recently been fired! Be sure to get as many qualifications to start your new career.” This card game includes everyday skills relative to modern-day careers. Each player acts as a potential candidate […]
Occupation Overload…
As a uni student, I am always reminded to keep an eye out for future employment. As children too, we have grown up with an idealistic view on what we want to be. During the initial stages of game-making, a list of strange jobs came to mind. From Space Lawyer to Panda Handler, I thought these […]
You can steal my starfish if you want?
You’re a Marine Biologist desperate to build your aquarium (theme). Full of starfish. Imagine the colours… Stealing Starfish is a game more Spongebob-esque than Nat Geo. It’s a simple game with a small set of rules (mechanics) 4 players minimum Ages: 8+ Each player gets a randomised tank card similar to Connect 4 with collecting same colours (same […]
COLLECT $200 AS YOU PASS GO
(apologies for the Monopoly reference) We don’t give the game world enough credit. Games are complex, they’re not just driven by competition. They have narrative and are constructed to guide human behaviour. “The origin of every institution, from money to marriage and from Law to customs, relies on games in particular on the skill of […]
Research Report
“What is Autoethnography?” you might ask. My brief answer: research, writing, story, and method that connect the autobiographical and personal to the cultural, social, and political. Introduction My research report will focus on how the characterisation of females in Asian animation differs from Western animations. I will compare production companies – Disney and Studio Ghibli to […]
Princess Mononoke
The process of autoethnography asks for the data to answer a series of questions, as suggested by Chang (2016), 1/ search for recurring topics, themes + patterns 2/ look for cultural themes 3/ identify exceptional occurrences 4/ analyse inclusion + omission 5/ connect present + past 6/ analyse relationships between self + others 7/ compare […]
Ariel
The Little Mermaid (1989) is constantly critiqued for being an anti-feminist Disney film. But should we see value in Ariel being awake unlike the previous female characters – Cinderella, Sleeping Beauty and Snow White. We can’t deny the obvious, Ariel gave up her voice for Prince Eric. But again, the progression of female characterisation in […]