As a uni student, I am always reminded to keep an eye out for future employment. As children too, we have grown up with an idealistic view on what we want to be. During the initial stages of game-making, a list of strange jobs came to mind. From Space Lawyer to Panda Handler, I thought these could be fun and interesting for a range of audiences. These job titles sound absurd or even made-up but they reflect today’s world. Simplicity is a huge component of a successful card game – think of Uno or Go-Fish. A card game attracts many as it’s small, compact and simple!
The narrative or story for my game will involve a sense of role play as each player is put into the scenario of a certain job. A player can determine which job best suits them based on the cards they draw.
A potential layer to the narrative could be the creation of characters to fit each occupation. Each player could become the character of their choice following the first card pick up.
i.e Janette the UBER driver (include graphics of her potential profile on the app?)
- deck of 36 – 40 cards
- inclusion of 9-10 potential job titles
- 4-5 cards per job
- each card shows graphics relative to job and points earnt?
- bonus points/cards i.e “Good Weather” for Vineyard Hand but means “Bad Weather” for Builder – something along those lines…
The theme of the game is interlinked with its narrative based on modern-day occupations. Each job is exclusive to today’s changing climate as strange as they may be. The card game is socially relevant and up to date with today’s culture.
If characters are added within the game, they can be diverse and from all over the world. The Vineyard Hand can be from Napa in the U.S whilst the Reality Show Producer can be from London.
- Shuffle deck
- Place cards in the middle
- Each player must pick up 4 cards, not sharing their pile
- Ask players for the required card (if you know)
- Process of elimination until you gain enough points to be qualified for your job of choice…
Mattel’s Fun Employed has similarities as it is an interview style game based on humorous qualifications and unique job titles.
Playtesting is necessary for meshing out what makes the game flow and what doesn’t. The mechanics and rules need to be further established in order for the game to progress.
Torner (2016) discusses the value of players in creating, reinforcing and contesting a game’s fiction. The players are the game. During playtesting, players found it difficult to know what cards they needed. What does a Space Lawyer need? The jobs variety can be problematic as Designer and Builder are included amongst unheard of job titles like Professional Sleeper (what a dream, right?)
Following this, card creation can develop further to clarify the mechanics for all players. Another note of a potential board to assist players during the game. Making this card game into a board game and complicating the mechanics, for the better?
“According to Mackay (2001), TRPGs (Tabletop Role-playing Games) consist of “role-playing performances, extraperformative conversations, and character planning” (p. 126)”
To go further into the potential role-playing aspect of this game, it would become much more complicated than a typical card game. As each player would ultimately become their character.