(apologies for the Monopoly reference)
We don’t give the game world enough credit. Games are complex, they’re not just driven by competition. They have narrative and are constructed to guide human behaviour.
“The origin of every institution, from money to marriage and from Law to customs, relies on games in particular on the skill of imposing a meaning on something that it does not have: ‘‘This broom counts as a horse’’ (Gombrich, 1951)
More so than television or film, games offer a greater level of interaction. As a medium, it enhances one’s experience beyond simple observation. If we think of popular games, like, Operation or Battleship. As players, we are put into fictional worlds, testing our reality with life-like scenarios. The game of LIFE is another example of this, with the objective relative to a realistic situation. In a way, games act as an educating tool to prepare us for those exact situations. What do doctors do if someone is wounded? They operate. Our basic human instincts are heightened with games. Games are typically established through a theme. The game’s theme and its mechanics go hand in hand. Through these ‘tools’, we can follow a story by being active within it.
(not too active though, poor Alan)
During class, my group and I played a series of games, ranging from board games to card games to role play.